SEASON 3 | NEWS AND PATCHNOTES

Dusty Gustafsson Dusty Gustafsson

Update 2.2.0

Hoppy Easter, Yolks! It’s time to play Bunny Bash and earn rewards!

 

2024.03.27

WELCOME TO THE EASTER EVENT: BUNNY BASH!

Easter is here and it’s time to color some eggs and play BUNNY BASH

During this event, you’ll turn in contracts to earn prizes while duking it out in this special version of POWER SHIFT. The SYS$HORIZON map has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory! 


We were planning on shuffling a few game modes to make room for Bunny Bash, but seeing the outpouring of love for Bank It from the community, we’ve decided to keep it. Thank you for always being so vocal when it comes to your experience in the game! We may need to rearrange things in the future to make room for new experiences — but for now, keep grabbing those coins! 

We will be adding Cashout to the casual game modes, to replace unranked tournaments for now. You’ll be able to warm up for ranked in the single-round 3v3v3v3 mode instead. We’ve also added cashout to private matches in case you want to play with up to 12 friends!

Finally, we’ll be switching all PC display names to Embark ID soon, to make social connections easier and to ensure better quality display names going forward. You’ll see a pop-up when you first open the game. You don’t need to do anything for this change, as you already have an Embark ID, but if you’d like to change your Embark ID Display name before the switch, you can do so by visiting the Embark Portal. Don’t worry, there is no risk of losing any progress or friends on the social page due to this change and this does not affect console players at all.

Let’s get to the nitty-gritty: 

Balancing

  • KS23

    • Increased fire rate from 55 RPM to 73 RPM

    • Decreased player damage from 120 to 100

    • Increased environmental damage from 600 to 700

    • Decreased pump-action animation delay from 0.2s to 0s

    • Increased pump-action animation duration from 0.6s to 0.7s

    • Increased damage fall-off start range from 15m to 18m

    • Decreased damage fall-off end range from 50m to 23m

    • Increased the damage fall-off multiplier at max range from 0.4 to 0.6, meaning it does more damage at range

    • Increased the projectile speed from 200m/s to 300m/s, meaning players need to lead targets less now

    • Decreased bullet dispersion when firing from the hip while crouching, standing, and running, making the weapon more accurate and reliable

  • FCAR

    • Adjusted recoil pattern to make the weapon slightly less easy to control

    • Decreased the damage fall-off multiplier at max range from 0.67 to 0.5, meaning it does less damage at long-range

  • FAMAS

    • Adjusted recoil pattern to make the weapon slightly easier to control

  • 93R

    • Increased fire rate from 240 RPM to 260 RPM

  • Glitch Trap

    • Reduced the duration of glitch effect from 10s to 5s

  • Glitch Grenade

    • Reduce the duration of glitch effect from 10s to 5s


Changes & Bug Fixes

Daily Quests 

  • Daily quests will reward an increase in XP from 500 to 1000

VFX

  • Made the dematerializer highlight more visible

  • Fixed several instances of VFX not being shown in spectator view

UI

  • Removed the “being revived” bar from spectator when being revived with defibs

  • Updated the gamemode UI for Power Shift

  • Push to talk icon is now more responsive in HUD when activated

  • Corrected the clip-size info on KS-23

  • Added rank icon next to name tag in frontend and the intro sequence in Ranked Tournaments

  • Fixed an issue where the manage contracts button could become disabled

  • Tutorial videos on weapons, gadgets and specializations will now autoplay in menus

  • Fixed an issue on gamepad preventing players from scrolling the contracts list in end-of-round summary

  • Made rank icons in the scoreboard larger and stopped them from fading

  • Fixed an issue where the glitch effect was present during the team respawn camera if the last person to be eliminated was glitched

  • Fixed an issue where the cashbox icon could start out invisible

Maps

  • Las Vegas,

    • Fixed the blurry THE FINALS branding decal

    • Collision fix on the entrance of Argon casino

  • Practice Range

    • Updated the Season 1 leaderboard trophy

  • SYS$HORIZON

    • Fixed an issue where players were able to shoot through a wall at the entrance of the museum

    • Fix for flickering lights and reflection issues

    • Fixed an issue where players could hide inside geometry above the Work Space building

  • Seoul

    • Destruction balancing.

    • Fixed an issue where players could spawn separately from their team

  • Skyway Stadium

    • Tweaked spawns to reduce spawn camping from the Office building in Final Round. 

Gamemode

  • Cashout 

    • Available in the quickplay menu 

    • Available in private matches 

  • Power Shift 

    • Flash the platform lights between the team colors when both teams are on the platform 

    • Fixed an issue where statues could bounce around more than intended on the platform

    • Reduced the max angle that the platform can sway from 25 degrees to 15 to make it easier to interact with statues and gadgets

  • Unranked Tournament

    • Removed for now

  • Bunny Bash 

    • Available for a limited time

Gameplay

  • Ziplines

    • Fixed an issue when jumping and interacting on the same frame led to instant detaching 

    • Made so that ziplines can’t be destroyed from the bottom end

  • Charge and Slam

    • Fixed cases where the slam would trigger instead of the charge when close to the ground

  • Dome Shield 

    • Fixed so that the outline color is correct 

  • Mesh Shield 

    • Improved the effect for indicating the shield is about to break

  • Glitch Grenades

    • Fix to stop them from exploding on friendly shields 

  • Anti-Gravity Cube 

    • Added outline and team color 

  • Gateways 

    • Fixed an issue that allowed gateways to deploy without enough clearance above them

    • Fixed an issue where there was no distance limit for the gateway gadget

  • Defib Revives 

    • Fixed an issue where abilities could be activated while being defib revived

    • Fixed an issue where players could be stunned and glitched while being defib revived

  • Canisters

    • Fixed an issue where canisters could be teleported when picked up

  • Spawning 

    • Increase invulnerability for players who just spawned (not revives)

Battle Pass 

  • Updated the total XP required to unlock each level to match our intended design. Early levels will now cost 6k instead of 9k XP. Later levels will cost 12k instead of 9k XP. Levels in the middle will remain the same. This means you might see battle pass levels with strange progress numbers, which self-adjusts after your first game played this update. It also means that some of you may unlock new levels at once after your first match in this update.

Animation

  • Fixed an issue where hands were not aligned to the gateway gadget in 1st person

  • Fixed an issue where throw animations wouldn't cancel properly when triggering ChargeN'Slam.

  • Fixed bullet animations for the 93R when reloading and inspecting

  • Improved the sprinting animation while holding the pad in 3rd person

 
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Dusty Gustafsson Dusty Gustafsson

Update 2.1.0

We’ve added map selection to Private lobbies and have a list of bug fixes, improvements, and some balance changes.

 

2024.03.20

Welcome to the first update of Season 2! 

This update brings a new development to private matches! In the first of many improvements, we have added map selection to the feature so you can play in the arena of your choice. 

We’re excited to see how many of you love Power Shift! Very soon, we’ll be adding new maps to this mode so you can ride the platform to its destination in a whole new setting! This and more, coming in Season 2 – so stay tuned! 


BUG FIXES & ADDITIONS 

Private matches

  • Players can now select the map when starting a private match

  • Players will no longer be stuck trying to join the game server after leaving a private lobby

  • Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies

  • Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock

Console

  • Crash fix for audio-related crash

Power Shift 

  • Monaco:

    • Fixed jump pads clipping the streets on low/medium/high settings 

    • Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother 

    • Polished placement and orientation of spawn points   

  • Skyway Stadium:

    • Added jump pad outside the construction spawn area

    • Tweaked spawns to sit less close to edges

  • General:

    • Fixed objective count score in the summary screen

Maps 

  • Performance and polish on SYS$HORIZON

  • Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON

  • Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes

  • Fixed incorrect destruction effect on trees in SYS$HORIZON

  • Fixed missing destruction effects on concrete fences in Seoul

  • Fixed missing destruction effects in multiple assets in the tutorial 

Weapons & Gadgets 

  • Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage

  • Fixed an issue that made recoil on burst weapons not behave as intended 

  • Fixed Gateway ammo not being properly refunded when being thrown into an APS

  • Fixed hovering objects after transmutation

  • Blocked transmutation on friendly carriables

  • Improved zipline behavior to better match the intended exit point and direction of the player 

  • Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other 

  • Removed the ability to equip the mesh shield during defib revive

Art

  • Updated the shoulder-length hairstyles to avoid clipping

  • Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS

UI/UX

  • Social syncs will not be excluded if a user is already logged in

  • Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them

  • Fixed incorrect text on certain contracts 

  • Fixed overflowing text in item tutorial videos 

Audio 

  • Fixed seek-to-start time not working

  • Corrected the audio for the Season vignette video

BALANCE 

Weapons

  • SA1216

    • Decreased fire rate from 230RPM to 200RPM

    • Decreased damage per pellet from 7 to 6

Gadgets
 

  • Glitch Grenades 

    • Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce 

  • Glitch Traps 

    • Changed glitch traps to trigger on impact when they hit mesh shields and dome shields

SECURITY

  • Improved prevention and detection

  • Added ban progression with a 3-strike system

 
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Dusty Gustafsson Dusty Gustafsson

Update 2.0.0 | Season 2

CNS PROUDLY PRESENTS…..THE FINALS | SEASON 2

 
 
 

2024.03.14

CNS PROUDLY PRESENTS…THE FINALS | SEASON 2  

Welcome to a whole new season of the game, contestants! 

Much has changed in and out of the arena, and you can expect lots more as the Season progresses. If you want the tl;dr version: Click here!

You may encounter some strange things this season now that CNS — a rogue hacking collective — has infiltrated the game show. While the showrunners fight for control over THE FINALS, you’ll fight it out with an array of game-changing gadgets and specializations that will require all contestants to rethink their strategies! 

Here’s what to expect: 

WELCOME TO SYS$HORIZON

CNS has introduced a new map: HORIZON. It’s a glitchy, colorful cityscape that’s partially loaded with floating geometric shapes. You’ll have plenty to explore and a night-time mode that glows under a neon sun.

 
 

POWER SHIFT

Power Shift is our brand new two-team mode. It’s a casual 5v5 where you’ll compete to escort a physical platform through the arena as it rips through anything in its path. 

With short respawn times and the ability to switch contestants on respawn, you’ll be able to balance your team on the fly, as you fight to control the platform and be the first to deliver it across the finish line!

 

LEARN THE ROPES

An all-new tutorial set in the streets of Monaco lets new players learn the ropes, and provides a testing ground to try out gadgets, specializations, and weapons! Your friends who are new to the game can get onboarded quickly, and you can get a refresher if you’ve been away.  It’s well worth a visit, even for the most seasoned contestants! 

LOCK AND LOAD 

We’ve got three new weapons entering the loadout this season! 

FAMAS

The FAMAS —a burst-fire assault rifle — will go to the Medium build. The rifle retains most of its damage even at longer ranges, making it excellent for keeping enemies at bay

 

93R

The 93R — a burst-fire handgun — is the newest edition to the Light loadout. It fires in 3-round bursts and is ideal for close- to medium-range engagements. 

 

KS-23

And lastly, for the Heavy build,  the KS-23 — stripped-down slug round shotgun. It requires precision to handle effectively, but zooming in and predicting the enemy's movement will help.

 

JOIN CNS

DEMATERIALIZER

A new specialization for the Medium build that temporarily erases physical surfaces, like walls and ceilings. It allows players to see, shoot, and pass through solid surfaces. You can create new passageways and close them back up again. Each action costs a charge, and the Dematerializer can hold up to 3 charges at once.

GATEWAY

A pair of limited-range deployable portals for the Light build. When both are thrown, contestants and objects can move between the two locations. Anyone can use a portal, but can’t see or shoot through them! Thrown items and projectiles can also travel through the Gateways, but not objectives like the Cashout stations!

ANTI GRAVITY CUBE

A deployable cube for the Heavy build that manipulates gravity in its immediate area. When activated, it lifts contestants and objects up and can be used as both a traversal tool and as an obstacle for enemy teams! Be mindful that destroying the cube will remove the Reverse Gravity zone!

DATA RESHAPER

The Data Reshaper transforms objects in the arena into something else entirely. This gadget for the Medium build will transform deployed equipment from other contestants into harmless arena props. 

 

UNLOCK THE BATTLE PASS

The Season 2 Battle Pass has 12 pages and 96 rewards —  each page offers a theme that is our love letter to the early days of gaming! With each level, you’ll earn rewards from seasonal sponsors, and even some unsanctioned prizes from CNS. 

Please don’t forget to snag the Seasonal bundle first, which provides a rebate on your purchase so you can get the exclusive Season 2 items. 

 

BECOME A PROFESSIONAL

 

The Battle Pass isn’t the only way to earn rewards — we’re also introducing the new Career Circuit!

Each week, a new set of contracts will unlock in the career menu. These allow contestants cash in contracts and earn free rewards!  At the end of each weekly set will be a sponsored prize. You’ll be able to fulfill contracts at your own leisure, but you’ll need to wait for each new circuit to unlock throughout the entire length of the season. The Career Circuit can increase your skill and coax you into trying a variety of new things throughout the season!   

Of course, filling in your weekly career page will get you a free gift a week, but it also counts toward your Battle Pass progress so players can grind for completion, even late to the game! 

 

BETTER MATCHES

We’ve given League ranking a major overhaul for Season 2!

The goal is to provide a much better quality experience when playing in the ranked tournament. You’ll get your starting rank based on your first eight rounds and from there, you’ll move up and down based on your performance. Contestants can expect to land between bronze and gold at first, and climb the ranks from there.

As you may know, we need a lot of people and time to test a system like this, so you should expect more tweaks and changes throughout the season, as we see it in action! 

PRIVATE MATCHES 

We’re also introducing our first version of Private Matches. In this early, barebones version, you’ll be able to organize matches with a minimum of six friends to play Bank It or QuickCash. We plan to expand this tool throughout the season with more features, so stay tuned! As with everything, we’ll rely on your experiences and your feedback. So don’t forget to give it a try! 


All of this and more comes in Season 2 – RIGHT NOW! 

Check out the details below: 

NEW ABILITIES & EQUIPMENT

NEW MAP

  • Added the standard issue of the new SYS$HORIZON map 

NEW GAME SHOW  EVENT

  • Added the Retro Invasion 82 event to every map

NEW SPECIALIZATION

  • Dematerializer

    • Enables the user to create temporary holes in the arena construction

NEW GADGETS

  • Gateway

    • Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena

  • Data Reshaper

    • A “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor 

  • Reverse Gravity Cube 

    • A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky

NEW WEAPONS

  • FAMAS - Burst Rifle - Medium

  • 93R - Burst Pistol - Light

  • KS-23 - Slug Shotgun - Heavy

BALANCE CHANGES

  • Throwables, Explosives & “Nukes”

    • Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or mines

      • For each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20%

    • Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachments

    • When picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armed

      • When the player lets go of the carried object, a re-arming timer for the explosives starts

    • The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage

    • Decreased the health value of Propane Gas Tanks from 250 to 120

    • Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bullets

      • Dev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward.

  • Toxic Gas

    • Added a delay to the application of damage. Damage will now start to tick 0.5s  after the player enters the gas cloud

    • Added new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s. 

    • Increased damage tick interval from 0.1s per tick to 0.3s per tick

      • Dev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention.  

  • Gadgets

    • C4

      • Decreased ammo count from 2 to 1 

      • Decreased cooldown from 45s to 30s 

      • Decreased minimum damage at the edge of the explosion from 93 to 75

    • Defibrillator

      • Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena

      • Increased charge-up time from 0.6s to 0.8s

      • Increased starting health from a defibrillator revive from 40% to 50%

    • Dome Shield

      • Decreased maximum duration from 20s to 12s

    • Jump Pad

      • Increased cooldown from 25s to 30s

    • Motion Sensor

      • Moved from the Light archetype to the Heavy

    • RPG

      • Fixed an issue that made dispersion almost identical regardless of what state the player was in

      • Increased projectile dispersion in all non-aiming states

      • Reduced projectile dispersion when aiming down sights 

      • Increased zoom-in time from 0.2s to 0.4s

      • Increased equip time from 0.45s to 0.5s 

      • Increased unequip time from 0.35s to 0.4s

    • Sonar Grenade

      • Moved from the Medium archetype to the Light

    • Tracking dart

      • Moved from the Medium archetype to the Light

      • Decreased dispersion in most movement states by 50%

      • Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%

      • Added force feedback for controllers

    • Vanishing Bomb

      • Increased grace period on teammates from 0.75s to 1.25s

      • Increased total cloaked duration on teammates from 6s to 7.5s

      • Increased total cloaked duration on the user from 5s to 6s

  • Specializations

    • Recon Senses

      • Removed for assessment

        • Dev Note: we’ve concluded that Recon Senses have been detrimental to the game at large, and have decided to put it out of play for now. The specialization may return in some new form down the line, but only after a major rework. 

    • Mesh Shield

      • Increased cooldown on a fully depleted shield from 12s to 15s 

      • Increased starting health after full depletion from 200 to 250 

  • Weapons

    • AKM

      • Decreased damage falloff minimum range from 35m to 30m

      • Decreased damage falloff max range from 40m to 37.5m

      • Decreased damage falloff modifier at max range from 67% to 55%

    • FCAR

      • Decreased damage falloff modifier at max range from 67% to 55%

    • Lewis Gun

      • Updated weapon recoil pattern to be slightly less accurate over time during sustained firing

    • M11

      • Increased accuracy by decreasing bullet dispersion when firing from the hip

    • M60

      • Updated weapon recoil pattern to be slightly more accurate over time during sustained firing

      • Increased accuracy by decreasing bullet dispersion while moving when firing from the hip

      • Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights 

      • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights

    • R .357

      • Increased damage falloff modifier at max range from 33% to 45%

    • Throwing Knives

      • Increased projectile speed from 120m/s to 138m/s

    • XP-54

      • Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states

EQUIPMENT MASTERY

Added new levels with rewards to the following equipment items:

  • WEAPONS

    • M11

    • SR-84

    • V9S

    • XP-54

    • DAGGER

    • LH1

    • SH1900

    • SWORD

    • 93R

    • AKM

    • R.357

    • CL-40

    • FCAR

    • MODEL 1887

    • RIOT SHIELD

    • FAMAS

    • FLAMETHROWER

    • LEWIS GUN

    • M60

    • SLEDGEHAMMER

    • MGL32

    • SA1216

  • GADGETS:

    • FRAG GRENADE

    • FLASHBANG

    • GAS GRENADE

    • GOO GRENADE

    • PYRO GRENADE

    • GLITCH GRENADE

    • SONAR GRENADE

    • SMOKE GRENADE

    • VANISHING BOMB

    • BREACH CHARGE

    • STUN GUN

    • TRACKING DART

    • DEFIBRILLATOR

    • EXPLOSIVE MINE

    • PYRO MINE

    • GAS MINE

    • GLITCH TRAP

    • JUMP PAD

    • APS TURRET

    • ZIPLINE

    • BARRICADE

    • C4

    • DOME SHIELD

    • MOTION SENSOR

    • RPG-7

  • SPECIALIZATIONS

    • GOO GUN

    • HEALING BEAM

    • GUARDIAN TURRET


GAMEPLAY

  • Added an option for auto-sprint in the gameplay section in settings

    • Dev comment: You can turn on auto-sprint in the settings menu and select the time it takes for your contestant to begin sprinting. THE FINALS has a unique “omnidirectional sprinting system,” which means characters can sprint in all directions instead of the more common forward-only sprint. As such, we’d love to get your feedback on auto-sprint, and what additional settings would help you better customize your sprinting experience!

  • The preview arc for grenades now shows where they will detonate in their trajectory

  • Improved an issue where controller players would unintentionally drop carried objects when trying to interact. Now carried objects won’t be dropped when pressing the “Interact and Equip Weapon” button if the weapon is already equipped.

BUGFIXES

General

  • Fixed an issue where the scoreboard would not show the potential score for transfers in progress

  • Fixed an issue with flamethrower kills sometimes being attributed as self-elimination due to the flamethrower user being eliminated

  • Fixed dome and mesh shield not blocking projectiles and explosions correctly

  • Fixed broken interactions on the crane

  • Fixed an issue that allowed players to steal objectives through floors and walls

  • Fixed an issue where flashbang effects were not shown for a spectating player

  • Fixed an issue where explosive objects attached to another object would fall off if the primary object was destroyed. The explosive object attached will now also take appropriate damage in this situation

  • Fixed an issue where melee swings could damage occluded structures, for example: destroying the outside walls from inside an elevator

  • Fixed an issue on controllers where you would drop your held item if you pressed the primary weapon button while the primary weapon was equipped

  • Fixed an issue where minor props like chairs and tables sometimes did not get affected by explosives

  • Fixed a bug where the Mesh Shield regen would fail to start correctly

  • Fixed bug where radial damage falloff was incorrectly calculated for carriables and props

  • Fixed a bug where Oil barrels would not start burning from specific damage events

Animation 

  • Fixed an issue where melee animations would look wrong when affected by status effects

  • Fixed an issue where dagger animations wouldn’t play correctly

  • Added new frontend idle animation for squad members equipped with LH1

  • Fixed the T-pose bug when players would use the sword lunge and swap items at the same time

  • Fixed a bug for the 1887 Dough Wrangler skin where the left hand would pop up on the screen when shooting while crouching

  • Fixed a bug that caused floating items to appear when riding ziplines

  • Fixed a bug where melee swings happening at the end of mantling would skip the animation

  • Fixed a bug where the character's arms would clip each other when wielding throwing knives

  • Fixed bug where ADS-specific weapon handling would play outside of ADS

Gamemodes

  • Improved spawn selection around active objectives

  • Fixed issue where players could push opposing teams to spawn unfavorable by not inserting the Cashbox

  • Fix for case where two squads spawning at the same frame could use the same spawn point

Levels

  • New & improved algorithm for map selection to ensure you rarely see the same map multiple times in a row — leaving matches will not affect the outcome of the selection  

  • Improved lighting on nighttime Monaco 

  • Reduced wind movement on vegetation in Las Vegas

  • Fixed issue where multiple level objects were overlapping each other

  • Fixed issue with some materials in the End of Round Celebration being drawn behind the team logo

  • Improved debris handling, letting it settle before being removed.

  • Improved lighting on Seoul Fog and Storm settings

Art

  • Fixed bug with Glint Tint skin not looking correct

Audio

  • Added voice lines for reloading

  • Improved footstep audio for players using pistols

  • Fixed a bug where objective pings would not play the correct audio

  • Fixed bug where match commentary would play in the practice range

  • Added sounds for squadmate down and the last player standing

UI/UX

  • Player cards are introduced in THE FINALS, these will be generated from your character customization and your chosen intro animation.

  • Added THE FINALS spinner to previously black screens when loading

  • Added new item gadget tutorial videos

  • Improved camera placement and framing for charms 

  • Fixed so that your squad is centered in the tournament lineup intros and outros

  • Improved respawn timer feedback on teammate icons

  • Improved feedback on the “Press Start” respawn mechanic

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.11.0

We’re extending the Smoking Guns event in this last update of Season 1!

 

2024.03.06

Welcome to the last update of Season 1! 

It’s been a wild journey with all of you and we are looking forward to the next adventure: SEASON 2!

This week, we’ve had a blast playing in Old West Monaco with all of you! So, we’ve decided to extend the Smoking Guns event another week. 

To celebrate, the Pearlstrike Revolver skin will be free in the shop, this week only! Don’t forget to swing by and nab it while it’s available! 

Also: You’ve absolutely crushed the Community Event!! We set the goal high and the community delivered! 250 BILLION cashed out in less than a week. Expect your prize to pop up in-game today!

Here are the updates:

  • Fixed an issue causing teams to spawn too near to the objective and to each other

  • Fixed a common crash that happens when returning to the main menu 

Player Support

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.10.0

Welcome to the Smoking Guns event!

 

2024.02.29

Welcome to the Smoking Guns event! 

Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out. 

We’re bringing back a fan favorite from the early days (of Beta): Single Round Tournament! In this game mode four teams enter the Arena at once and compete against each other in a single round. Add to this the brand new look of Monaco and the limited loadouts and it’s sure to be a show for the sponsors!

Cash in all the contracts to earn the High Noon Noir outfit! And don’t miss the opportunity to collect the Chamber Chum Twitch Drop!

See you in there, pardner! 

Alongside update 1.10 we’re running our first Collaborative Community Event! We’re challenging all of you to collectively cashout $250.000.000.000 in one week, and if you do it - you’re all getting a reward! :nama_hug: There might be a few lucky ones among you who’ll bring home a t-shirt as well… Join the Official Discord and check out #server-announcements in a bit for the full details! 


Gameplay

  • Fixed an issue with the play again button where it was unavailable at unintended times

  • Lowered the time for when you can cancel an emote to 1.5 seconds from 3 seconds

  • Fix for an issue with the tournament screen which caused it to get interrupted if you were eliminated just before the transition happened

  • Fixed a bug where the camera could appear offset in the end of round screens

UI

  • Fix for the mouse cursor disappearing when using the systems menu while in gameplay

  • Squad member offscreen indicator will now list name and health instead of a blue dot

  • You can now equip items directly from the store and equipment page

  • Fixed one of the issues that lead to multiple skins being equipped to the same gun 
    Note: This issue has caused various error codes for our players, if you’ve frequently encountered issues with TFGE0000, TFSS0007 or other crashes/failure to launch the game please give it a try after updating and let us know on Discord if the situation has improved!

Maps

  • Update to the collision of the ground mesh on Monaco

Animation

  • Fixed more cases where the character deformation would look wrong in squad lineups, such as inwards knees

  • Improved character mesh deformations

Security

  • General security updates

Video

  • Various shadow quality improvements, especially on lower-quality settings

Performance 

  • Optimized system memory usage of the game

  • Fixed a number of console-specific crashes, especially on Xbox Series S models

  • Various improvements to the performance of the game across the board

Known Issue

  • The anti-virus program “CrowdStrike” prevents players from being able to launch THE FINALS. If you’re running into trouble launching the game, please check if you have this software installed

  • The Glint Tint weapon skin is partially broken, resulting in a darker look than normal, we aim to solve this by the next update

  • The Smoking Guns splashscreen shows an incorrect end date and time. It reads “28th of February” but the event ends on the 7th of March

  • Las Vegas had issues with players being able to spawn under the sand, so we have disabled the sandstorm version of Las Vegas for now

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.9.0

The Neon Nightslinger Bundle will light up the Arena, this week!

 

2024.02.21

Patch Notes 1.9.0

To all you lovebugs who helped destroy the Arena in honor of Valentine’s Day: thank you from the bottom of our hearts! The event has concluded but the good vibes are forever! 

This week’s store update will brighten your day! Check out the Neon Nightslinger kit! 

This week’s update includes:

  • Bug and Crash fixes

  • Security Upgrades and improvements


 
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Dusty Gustafsson Dusty Gustafsson

Update 1.8.0

LOVE IS IN THE ARENA! The Valentine’s Day event is live <3

 

2024.02.14

LOVE IS IN THE ARENA

Be Our Valentine! 

Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party!

The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts! 

As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also remoWved the accidental double explosion and stacking damage from barrels with attachments.   

This patch features improvements to input latency on XBOX, new social notifications, and more!



Check the details below: 

Audio

  • Cloaking sounds will now differentiate between team members and enemy players 

  • Headshots will be indicated with their own sound 

  • Fixed an issue where certain sounds did not play when colliding with the environment  

  • Added a setting to control sounds when the game is not in focus (tabbed out) 

  • Fixed single-fire weapons not playing their firing sound at times

VFX

  • Various fixes to destruction in Seoul 

  • Added material-appropriate effects to destruction on all maps  

Gameplay/Balance

  • When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map  

  • Gravity and physics have been enabled on Red Canisters with attachments

  • Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object

  • Fixed a bug that caused jump pads to glitch when overlapped with an attached object

  • Fixed an issue that allowed players to cancel emotes by using quick-melee

  • Fixed an issue where objects could hover in the air after an attachment was destroyed 

  • Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit

Animation

  • Fixed an issue where held items were unintentionally visible 

  • Fixed various issues with defibs not animating correctly

  • Fixed an issue that caused the player mesh to break and faulty physics during revive 

  • Fix for the broom not disappearing after the “clean house” emote

  • Adjusted crouch animations to ensure they don’t make characters clip through thin walls 

  • Fixed an issue where left-hand gestures would make melee animations look faulty

  • The auto open door when sprinting animation will now keep your weapon in view 

  • The football grenade skin now spins correctly

Maps

  • Vegas Sandstorm: moved the floating zipline

  • Improved ambient lighting to address issues with seams between areas on all maps

UI/UX

  • Fixed an issue that caused the career progression page to lock when quickly switching pages via controller 

  • Corrected mislabeled career reward items 

  • Tournament overview screen will now show the correct contestant customization 

  • Fix for player to always be in the center of the team in the tournament overview screen

  • Fixed an issue where an item could not be immediately equipped after purchasing in the customization screen

Consoles

  • Reduced input latency on Xbox Series X|S

Security

  • General security fixes and improvements 

General 

  • Improved boot times on PC

Voice Chat 

  • Moved voice chat settings higher up in the audio settings tab

  • Players not using voice chat will now see an indication that team members are using it  

  • Added Push to Talk keybinding in the Voice Chat menu 

  • Fixed voice chat output volume so it is applied correctly

  • Fixed an issue with voice chat privacy settings so all options are respected

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.7.0

This week we are rolling out some changes to progression,  with several adjustments to how XP is earned.

 

2024.02.08

YEEEEEAH, HERE WE GO! 

This week we are rolling out some changes to progression,  with several adjustments to how XP is earned. These changes will help you tackle the Battlepass and Career Ranks! It’s time to scramble!  

Important to note: Default settings for VoIP have been reset for all players! The best offense is a good defense, and the best defense requires good communication. Check out the details of the changes below and make sure to change your settings if you prefer.

Finally, we are aware of problems with the explosive power of the red canisters and that barrels have unintentional stacking damage. You can expect a fix to these issues in the next major update. 

Check the full playbook of changes below: 

Content And Bug Fixes

  • Game Show Events

    • Disabled the ‘Dead Go Boom’ game show event

      • Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future

  • UI

    • Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match

  • VoIP

    • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players)

    • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players)

      • Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results! 

Progression  Changes

  • Contracts

    • Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)

    • Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)

    • Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-) 

  • XP

    • Increased the amount of XP given for opening a vault from 100 to 200 (+)

    • Increased the amount of XP given for starting a cashout from 100 to 300 (+)

    • Increased the amount of XP given for completing a cashout from 200 to 400 (+)

    • Increased the amount of XP given for stealing a cashout from 100 to 300 (+)

    • Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)

    • Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)

    • Increased the amount of XP given for finishing in 3rd place in a round  from 200 to 400 (+)

    • Increased the amount of XP given for finishing in 2nd place in a round  from 400 to 600 (+)

    • Increased the amount of XP given for finishing in 1st place in a round  from 600 to 800 (+)



 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 1.6.1

Bug fixes and balance changes following Mid-Season Update 1.6.0.

 

2024.02.02

This hotfix will bring back the balance changes and the fix to crossplay matchmaking from Patch 1.5.5 that were accidentally lost in the Mid-Season Update 1.6.0.

Sorry for the confusion, yolks!

We’ve also made changes to fix the leaderboard and you might see a surprise when you start the game, so keep your eyes peeled.

 
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Dusty Gustafsson Dusty Gustafsson

Mid-Season Update 1.6.0

Play the STEAL THE SPOTLIGHT event! And read about the incoming fixes and changes.

 

2024.01.31

Welcome to our Season 1 Event: STEAL THE SPOTLIGHT! 

In this solo event, you enter the arena at night with a set build and loadout. Lights are out and cashout stations are guarded by turrets and tripwires, and the best path might just be the one you make yourself — so keep that RPG handy. 

Play STEAL THE SPOTLIGHT this week to unlock a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.

For now, we’ll be removing Solo Bank It from the game. Thank you so much to everyone who played this experimental mode and provided feedback! We learned so much and we look forward to bringing you more experimental modes in the future. 

As for other significant changes in Update 1.6.0, Recon Senses have been updated, with a limited reach (no more infinite sight). And in case you get spotted, you’ll get notified so you can get ready for the battle ahead. 

Including some refinements to close-ranged aim assistance, controller players can now use gyro controls for supported gamepads, so let the good times ‘roller!

For all you old-timers, we’ve added 10 levels to the Career Rank with additional rewards. And for newcomers, we’ve reduced the number of rounds needed to get into a ranked tournament from 60 to 45. To help you prepare, you’re now able to change your loadout in the lobby while you wait for the first match to start!

Let’s get to the details: 

Balance Changes

  • Gadgets

    • Dome Shield

      • Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 

    • Vanishing Bomb

      • Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)

      • Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)

      • Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)

    • Zipline

      • Improved placement validation for ziplines, making them easier to deploy 

  • Maps

    • Las Vegas

      • General

        • Added some cover to the side of kitchen trolleys to make them easier to use

        • Replaced the zipline between Eastwood and Decora with a jump pad

        • Moved various cover pieces to avoid gaps in cover

        • Moved various chairs to make traversal easier

        • Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design

      • Argon Casino

        • Removed some of the monitors in the casino so some doors are easier to see

        • Added an extra door to make traversal easier

        • Updated some Vault spawn locations and added cover to some of them

      • Eastwood Casino

        • Updated exit points on various ziplines to make it easier to access rooftops 

        • Added decals to some windows to make the glass more visible

        • Rearranged the aircon units to create more cover on the roof

        • Adjusted the position of some cashout locations

      • Glamora Casino

        • Removed some chairs so it's easier to jump in and out of cashier booths

        • Removed some chairs and railings in the theatre to make traversal easier

        • Various other small fixes and balance tweaks

  • Specializations

    • Mesh Shield

      • The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 

    • Recon Senses

      • Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected

      • Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD

        Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations

Content And Bug Fixes

  • Animation

    • Fixed some small issues with the LH1 reload and Goo Gun inspect animations

    • Updated reload animations when aiming down sights to add slightly more movement to them

  • Audio

    • Updated footstep audio and mix for the player, teammates, and enemies

      • Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps

    • Fixed an issue where the spawn sound effect could be cut off when respawning

    • Updated various VO lines

    • Various VO bug fixes

  • Career Rank

    • Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.

  • Characters

    • Fixed an issue where characters could have their legs bent backward on some screens

  • Controller

    • Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers

    • Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m

    • Reduced input latency on PS5

  • Emotes

    • Fixed an issue that prevented the player emoting while crouched

  • Gadgets

    • Defibrillators

      • Fixed an issue where player statues could not be targeted for revives when lying in foliage

      • Fixed an issue where player statues could not be targeted for revives when carried

    • Fixed various issues with placement distances on deployable Gadgets

    • Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels

  • Game Modes

    • General

      • Added ‘Steal the Spotlight’ event mode

      • Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes

    • Ranked Tournament

      • Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-)

        Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.

    • Solo Bank It 

      • Disabled the experimental Solo Bank It mode

  • Maps

    • Monaco

      • Made night and night storm weather conditions slightly less dark on Monaco for OLEDs

      • Tweaked LOD settings on some trees in Monaco to reduce popping on low settings

  • Movement

    • Fixed an issue where players could become stuck in encroached spaces

    • Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence

    • Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch

  • Security

    • Made various improvements to security and cheat detection

  • Settings

    • Increased default FOV from 71 to 81 (new installations only)

  • UI

    • Added Career Rank screen where players can see rewards earned by gaining rank

    • Added new tournament overview screen to tournament modes

    • Added additional item tutorial videos for the following items:

      • APS Turret

      • Gas Grenade

      • Glitch Grenade

      • Glitch Trap

      • Goo Gun

      • Motion Sensor

      • Pyro Grenade

      • Smoke Grenade

      • Sonar Grenade

      • Thermal Vision

    • Added new Event Contracts to the Contracts screen

    • Updated the size of ranked icons

    • Fixed wrapping issues on Contracts during the end-of-round sequence

    • Decreased duration of Vault objective markers on round start

    • Made various improvements to contextual ping accuracy, making them more accurate

    • Various bug fixes to the UI

  • VFX

    • Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players

    • Updated collision on coin death effects to reduce the number of coins that can fall through floors

    • Various polish improvements to coin death effects

    • Optimization pass on the gas canister explosion effects

  • Weapons

    • Increased the size of various grenade projectiles, to make them easier to see in combat

    • Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done

    • Fixed an exploit where melee weapons could be swung faster than intended

    • Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up

 
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