SEASON 3 | NEWS AND PATCHNOTES
Update 1.11.0
We’re extending the Smoking Guns event in this last update of Season 1!
2024.03.06
Welcome to the last update of Season 1!
It’s been a wild journey with all of you and we are looking forward to the next adventure: SEASON 2!
This week, we’ve had a blast playing in Old West Monaco with all of you! So, we’ve decided to extend the Smoking Guns event another week.
To celebrate, the Pearlstrike Revolver skin will be free in the shop, this week only! Don’t forget to swing by and nab it while it’s available!
Also: You’ve absolutely crushed the Community Event!! We set the goal high and the community delivered! 250 BILLION cashed out in less than a week. Expect your prize to pop up in-game today!
Here are the updates:
Fixed an issue causing teams to spawn too near to the objective and to each other
Fixed a common crash that happens when returning to the main menu
Player Support
We’re moving our Player Support to the Embark Portal to make it easier to stay up-to-date with your tickets.
Update 1.10.0
Welcome to the Smoking Guns event!
2024.02.29
Welcome to the Smoking Guns event!
Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out.
We’re bringing back a fan favorite from the early days (of Beta): Single Round Tournament! In this game mode four teams enter the Arena at once and compete against each other in a single round. Add to this the brand new look of Monaco and the limited loadouts and it’s sure to be a show for the sponsors!
Cash in all the contracts to earn the High Noon Noir outfit! And don’t miss the opportunity to collect the Chamber Chum Twitch Drop!
See you in there, pardner!
Alongside update 1.10 we’re running our first Collaborative Community Event! We’re challenging all of you to collectively cashout $250.000.000.000 in one week, and if you do it - you’re all getting a reward! :nama_hug: There might be a few lucky ones among you who’ll bring home a t-shirt as well… Join the Official Discord and check out #server-announcements in a bit for the full details!
Gameplay
Fixed an issue with the play again button where it was unavailable at unintended times
Lowered the time for when you can cancel an emote to 1.5 seconds from 3 seconds
Fix for an issue with the tournament screen which caused it to get interrupted if you were eliminated just before the transition happened
Fixed a bug where the camera could appear offset in the end of round screens
UI
Fix for the mouse cursor disappearing when using the systems menu while in gameplay
Squad member offscreen indicator will now list name and health instead of a blue dot
You can now equip items directly from the store and equipment page
Fixed one of the issues that lead to multiple skins being equipped to the same gun
Note: This issue has caused various error codes for our players, if you’ve frequently encountered issues with TFGE0000, TFSS0007 or other crashes/failure to launch the game please give it a try after updating and let us know on Discord if the situation has improved!
Maps
Update to the collision of the ground mesh on Monaco
Animation
Fixed more cases where the character deformation would look wrong in squad lineups, such as inwards knees
Improved character mesh deformations
Security
General security updates
Video
Various shadow quality improvements, especially on lower-quality settings
Performance
Optimized system memory usage of the game
Fixed a number of console-specific crashes, especially on Xbox Series S models
Various improvements to the performance of the game across the board
Known Issue
The anti-virus program “CrowdStrike” prevents players from being able to launch THE FINALS. If you’re running into trouble launching the game, please check if you have this software installed
The Glint Tint weapon skin is partially broken, resulting in a darker look than normal, we aim to solve this by the next update
The Smoking Guns splashscreen shows an incorrect end date and time. It reads “28th of February” but the event ends on the 7th of March
Las Vegas had issues with players being able to spawn under the sand, so we have disabled the sandstorm version of Las Vegas for now
Update 1.9.0
The Neon Nightslinger Bundle will light up the Arena, this week!
2024.02.21
Patch Notes 1.9.0
To all you lovebugs who helped destroy the Arena in honor of Valentine’s Day: thank you from the bottom of our hearts! The event has concluded but the good vibes are forever!
This week’s store update will brighten your day! Check out the Neon Nightslinger kit!
This week’s update includes:
Bug and Crash fixes
Security Upgrades and improvements
Update 1.8.0
LOVE IS IN THE ARENA! The Valentine’s Day event is live <3
2024.02.14
LOVE IS IN THE ARENA
Be Our Valentine!
Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party!
The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts!
As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also remoWved the accidental double explosion and stacking damage from barrels with attachments.
This patch features improvements to input latency on XBOX, new social notifications, and more!
Check the details below:
Audio
Cloaking sounds will now differentiate between team members and enemy players
Headshots will be indicated with their own sound
Fixed an issue where certain sounds did not play when colliding with the environment
Added a setting to control sounds when the game is not in focus (tabbed out)
Fixed single-fire weapons not playing their firing sound at times
VFX
Various fixes to destruction in Seoul
Added material-appropriate effects to destruction on all maps
Gameplay/Balance
When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map
Gravity and physics have been enabled on Red Canisters with attachments
Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object
Fixed a bug that caused jump pads to glitch when overlapped with an attached object
Fixed an issue that allowed players to cancel emotes by using quick-melee
Fixed an issue where objects could hover in the air after an attachment was destroyed
Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit
Animation
Fixed an issue where held items were unintentionally visible
Fixed various issues with defibs not animating correctly
Fixed an issue that caused the player mesh to break and faulty physics during revive
Fix for the broom not disappearing after the “clean house” emote
Adjusted crouch animations to ensure they don’t make characters clip through thin walls
Fixed an issue where left-hand gestures would make melee animations look faulty
The auto open door when sprinting animation will now keep your weapon in view
The football grenade skin now spins correctly
Maps
Vegas Sandstorm: moved the floating zipline
Improved ambient lighting to address issues with seams between areas on all maps
UI/UX
Fixed an issue that caused the career progression page to lock when quickly switching pages via controller
Corrected mislabeled career reward items
Tournament overview screen will now show the correct contestant customization
Fix for player to always be in the center of the team in the tournament overview screen
Fixed an issue where an item could not be immediately equipped after purchasing in the customization screen
Consoles
Reduced input latency on Xbox Series X|S
Security
General security fixes and improvements
General
Improved boot times on PC
Voice Chat
Moved voice chat settings higher up in the audio settings tab
Players not using voice chat will now see an indication that team members are using it
Added Push to Talk keybinding in the Voice Chat menu
Fixed voice chat output volume so it is applied correctly
Fixed an issue with voice chat privacy settings so all options are respected
Update 1.7.0
This week we are rolling out some changes to progression, with several adjustments to how XP is earned.
2024.02.08
YEEEEEAH, HERE WE GO!
This week we are rolling out some changes to progression, with several adjustments to how XP is earned. These changes will help you tackle the Battlepass and Career Ranks! It’s time to scramble!
Important to note: Default settings for VoIP have been reset for all players! The best offense is a good defense, and the best defense requires good communication. Check out the details of the changes below and make sure to change your settings if you prefer.
Finally, we are aware of problems with the explosive power of the red canisters and that barrels have unintentional stacking damage. You can expect a fix to these issues in the next major update.
Check the full playbook of changes below:
Content And Bug Fixes
Game Show Events
Disabled the ‘Dead Go Boom’ game show event
Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future
UI
Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match
VoIP
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players)
Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players)
Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results!
Progression Changes
Contracts
Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
XP
Increased the amount of XP given for opening a vault from 100 to 200 (+)
Increased the amount of XP given for starting a cashout from 100 to 300 (+)
Increased the amount of XP given for completing a cashout from 200 to 400 (+)
Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)
Hotfix 1.6.1
Bug fixes and balance changes following Mid-Season Update 1.6.0.
2024.02.02
This hotfix will bring back the balance changes and the fix to crossplay matchmaking from Patch 1.5.5 that were accidentally lost in the Mid-Season Update 1.6.0.
Sorry for the confusion, yolks!
We’ve also made changes to fix the leaderboard and you might see a surprise when you start the game, so keep your eyes peeled.
Mid-Season Update 1.6.0
Play the STEAL THE SPOTLIGHT event! And read about the incoming fixes and changes.
2024.01.31
Welcome to our Season 1 Event: STEAL THE SPOTLIGHT!
In this solo event, you enter the arena at night with a set build and loadout. Lights are out and cashout stations are guarded by turrets and tripwires, and the best path might just be the one you make yourself — so keep that RPG handy.
Play STEAL THE SPOTLIGHT this week to unlock a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.
For now, we’ll be removing Solo Bank It from the game. Thank you so much to everyone who played this experimental mode and provided feedback! We learned so much and we look forward to bringing you more experimental modes in the future.
As for other significant changes in Update 1.6.0, Recon Senses have been updated, with a limited reach (no more infinite sight). And in case you get spotted, you’ll get notified so you can get ready for the battle ahead.
Including some refinements to close-ranged aim assistance, controller players can now use gyro controls for supported gamepads, so let the good times ‘roller!
For all you old-timers, we’ve added 10 levels to the Career Rank with additional rewards. And for newcomers, we’ve reduced the number of rounds needed to get into a ranked tournament from 60 to 45. To help you prepare, you’re now able to change your loadout in the lobby while you wait for the first match to start!
Let’s get to the details:
Balance Changes
Gadgets
Dome Shield
Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
Vanishing Bomb
Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)
Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)
Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)
Zipline
Improved placement validation for ziplines, making them easier to deploy
Maps
Las Vegas
General
Added some cover to the side of kitchen trolleys to make them easier to use
Replaced the zipline between Eastwood and Decora with a jump pad
Moved various cover pieces to avoid gaps in cover
Moved various chairs to make traversal easier
Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design
Argon Casino
Removed some of the monitors in the casino so some doors are easier to see
Added an extra door to make traversal easier
Updated some Vault spawn locations and added cover to some of them
Eastwood Casino
Updated exit points on various ziplines to make it easier to access rooftops
Added decals to some windows to make the glass more visible
Rearranged the aircon units to create more cover on the roof
Adjusted the position of some cashout locations
Glamora Casino
Removed some chairs so it's easier to jump in and out of cashier booths
Removed some chairs and railings in the theatre to make traversal easier
Various other small fixes and balance tweaks
Specializations
Mesh Shield
The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
Recon Senses
Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected
Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD
Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations
Content And Bug Fixes
Animation
Fixed some small issues with the LH1 reload and Goo Gun inspect animations
Updated reload animations when aiming down sights to add slightly more movement to them
Audio
Updated footstep audio and mix for the player, teammates, and enemies
Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps
Fixed an issue where the spawn sound effect could be cut off when respawning
Updated various VO lines
Various VO bug fixes
Career Rank
Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.
Characters
Fixed an issue where characters could have their legs bent backward on some screens
Controller
Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers
Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m
Reduced input latency on PS5
Emotes
Fixed an issue that prevented the player emoting while crouched
Gadgets
Defibrillators
Fixed an issue where player statues could not be targeted for revives when lying in foliage
Fixed an issue where player statues could not be targeted for revives when carried
Fixed various issues with placement distances on deployable Gadgets
Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels
Game Modes
General
Added ‘Steal the Spotlight’ event mode
Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes
Ranked Tournament
Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-)
Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.
Solo Bank It
Disabled the experimental Solo Bank It mode
Maps
Monaco
Made night and night storm weather conditions slightly less dark on Monaco for OLEDs
Tweaked LOD settings on some trees in Monaco to reduce popping on low settings
Movement
Fixed an issue where players could become stuck in encroached spaces
Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence
Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch
Security
Made various improvements to security and cheat detection
Settings
Increased default FOV from 71 to 81 (new installations only)
UI
Added Career Rank screen where players can see rewards earned by gaining rank
Added new tournament overview screen to tournament modes
Added additional item tutorial videos for the following items:
APS Turret
Gas Grenade
Glitch Grenade
Glitch Trap
Goo Gun
Motion Sensor
Pyro Grenade
Smoke Grenade
Sonar Grenade
Thermal Vision
Added new Event Contracts to the Contracts screen
Updated the size of ranked icons
Fixed wrapping issues on Contracts during the end-of-round sequence
Decreased duration of Vault objective markers on round start
Made various improvements to contextual ping accuracy, making them more accurate
Various bug fixes to the UI
VFX
Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players
Updated collision on coin death effects to reduce the number of coins that can fall through floors
Various polish improvements to coin death effects
Optimization pass on the gas canister explosion effects
Weapons
Increased the size of various grenade projectiles, to make them easier to see in combat
Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done
Fixed an exploit where melee weapons could be swung faster than intended
Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up
Update 1.5.5
Balance changes, crash fixes, matchmaking and more...
2024.01.24
Welcome to Update 1.5.5
Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully.
On top of all of this, we have some new content in the store!
A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update!
Balance Changes
Gadgets
Defibrillators
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Weapons
.357 Revolver
Decreased the amount of bullet dispersion applied when aiming down sights
Reduced damage fall-off start range to 23m from 35m
Reduced damage fall-off end range to 40m from 50m
CL-40
Increased player damage to 110 from 100
FCAR
Decreased damage to 25 from 26
Guardian Turret
Decreased health to 280 from 300
MGL32
Increased player damage to 83 from 80
Throwing Knives
Decreased the amount of projectile dispersion applied when falling
Decreased the amount of projectile dispersion applied when sprinting
Content And Bug Fixes
Crashes
Fixed an issue where certain GPUs would sometimes crash
Matchmaking
Fixed an issue where crossplay settings would not be respected when the player was in a party
Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating
Hotfix 1.5.1
Hotfix 1.5.1 will address the bugs introduced by Update 1.5.0.
2024.01.19
Hotfix 1.5.1 will address the bugs introduced by Update 1.5.0. Thank you to our community of players for helping us to identify these issues swiftly so we could get them patched up!
Read through the changelist below:
Fixed a bug that caused some weapons to apply bullet dispersion/spread/bloom when fired while aiming down sights.
Fixed an issue where the Solo Bank It progress bar would show an incorrect value after a deposit.
Fixed an issue specific to new Steam accounts that could cause them to not be able to log in to the game and would provide a TFLA0002 error.
Fixed an issue where item unlock animations would sometimes not show after the player made a purchase.
Fixed a crash in the raytracing code.
Fixed a crash that could happen during startup.
Reset the controller zoom sensitivity setting back to the default value.
Update 1.5.0
You can expect balance changes, bug fixes, a bigger store, better security, and a limited-time game mode for all the solo queuers!
2024.01.17
Welcome to Update 1.5
Today we are introducing our very first limited-time mode (LTM): Solo Bank It!
This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins. Solo queuers, rejoice!
We’re putting this mode out there to learn more about your experience, so we’ll open a channel in Discord to gather feedback for as long as the mode stays up.
Outside the new mode, Update 1.5.0 comes with a litany of balance changes, tweaks, and bug fixes — all laid out below — to help improve the overall experience.
In addition, with Update 1.5.0 we’re introducing our fair play guidelines, with revamped and improved detection methods for unfair play. From now on, we’ll restrict cheaters with more confidence and will be able to stand firmly behind our bans. Our goal, as always, is to make the game safe, fair, and fun
Finally, we’ve decided to expand the size of our store, with an even bigger and more diverse range of items at any given time.
Check out the full notes below:
Balance Changes
Abilities
Charge N’ Slam
Fixed an issue where players could charge while stationary and stealing an extraction
Cloaking Device
Increased activation cost from 1s to 2s
Increased minimum required charge time to activate from 1.5s to 2.5s
Grapple Hook
Will no longer attach to objects that are attached to carriables
Guardian Turret
Will now shoot target dummies in the practice range
Mesh Shield
Decreased health from 1100 to 1000
Recon Senses
Increased activation cost from 1s to 1.5s
Decreased minimum charge time to activate from 2.5s to 2s
Gadgets
C4
Player damage decreased from 210 to 155
Player min damage decreased from 120 to 100
Flashbang
Cooldown decreased from 20s to 18s
Gas Mine
Cooldown increased from 25s to 27s
Incendiary Mine
Cooldown decreased from 30s to 27s
Vanishing Bomb
Cooldown decreased from 20s to 18s
RPG
Player damage decreased from 150 to 140
Stun Gun
Decreased duration of stun effect from 5s to 3.75s
Tracking Dart
Cooldown decreased from 15s to 13s
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Game Modes
Bank It
Game show event start time reduced from minute six to minute four
Quick Cash
Game show event start time reduced from minute six to minute four
Team wipe respawn time increased from 17 to 18 seconds
Ranked Tournament
Team wipe respawn time increased from 25 to 26 seconds
Tournament
Team wipe respawn time increased from 25 to 26 seconds
Tournaments will now unlock after players have completed one round, reduced from 12
Maps
Las Vegas
Updated destruction behavior to get more realistic destruction
Updated strain system to get more realistic destruction
Updated various ziplines in the level
Throwables
Deployable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Weapons
Flamethrower
Damage increased from 28 to 30
LH1
Damage increased from 47 to 49
M11
Recoil pattern updated, to make the weapon easier to control
SH1900 Shotgun
Damage decreased from 12 to 10 damage per pellet
M60
Damage increased from 21 to 22
Riot Shield
Updated attack animations and hit sweeps, to make the weapon feel more responsive
Fixed issues where the Riot Shield could be invisible and still block bullets
Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
SA1216
Fixed an issue that allowed the weapon to be fired faster than intended
SR-84 Sniper Rifle
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Throwing Knives
Added new trail effects to make the projectiles easier to see
Shortened the lifetime of Knives stuck in metal surfaces
V9S
Damage increased from 35 to 36
Content And Bug Fixes
Animation
Updated some main menu weapon animations
Left-side inspection animations added to the following items:
AKM
CL-40
FCAR
Flamethrower
Goo Gun
Lewis Gun
LH1
M11
M60
MGL32
Model 1887
R.357
SA1216
SH1900
SR-84
Stun Gun
Tracking Dart
V9S
XP-54
Audio
Replaced an old unattenuated sound on the Glitch Trap
Fix a zip wire attachment sound that could play on the main menu
Characters
Fixed some issues where hair could clip visually with various headwear
Fixed some skinning issues that occurred on wrists
Fixed some skinning issues that occurred on gloves
Controller
Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
Console
Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
Crashes
Fixed a server crash where players could attach to ziplines and disconnect at the same time
Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
Disconnects
Fixed an issue where game servers could very rarely shut down early due to how players connected
Maps
General
Improved the floor number display in elevators
Fixed lingering smoke clouds that could appear during the end of round sequence
Fixed team logos not always streaming in during the end of round sequence
Monaco
Fixed an awning that partially clipped through the path of a zipline
Optimised lighting for the Fog and Storm weather types
Seoul
Fixed an initial spawn in Hospital that ran into a small dead end
Fixed some railings that could block bullets
Vegas
Fixed an issue where the map border blocked bullets and grenades
Fixed a ladder that sometimes caused players to get stuck
Fixed some issues with intersecting and floating assets
Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Movement
Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
Vaulting
Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
Updated vaulting to feel snappier and be more aligned to ledges
Quick Melee
Fixed an issue where players could use Quick Melee on ladders
UI
Fixed an issue where scoreboard text could be cut short
Fixed a ‘New’ label that could clip with the Play button in the main menu
Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
Fixed an issue where player’s names could appear over their face in the end of round screens
Fixed an issue where the Career screen could jump during the first frame
Fixed an issue where hover VFX would not play on video thumbnails
Fixed an issue where some Weapon Charms and Stickers would become unequippable
Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
Fixed an issue where player names above the health bar could sometimes get cut off
Fixed an issue where the subtitle preview would not hide correctly when exiting settings
Fixed team member names sometimes staying transparent after respawn
Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
VoIP
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Weapons
Fixed an issue where bullet dispersion/spread would not update if the player switched between items
Throwing Knives will now have the correct skin when thrown
Fixed cheat exploit with melee weapons