SEASON 3 | NEWS AND PATCHNOTES

Dusty Gustafsson Dusty Gustafsson

Hotfix 1.4.1

We’re back with aim assistance updates and more!

 

2024.01.11

We’re back!

Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).

We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!

Aim Assistance

  • Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.

  • Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.

  • Zoom Snapping Time will be reduced to 0.25s from 0.3s.

  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more

    than other weapons.

  • Aim assist will ignore invisible players, fixing a bug with the existing system.

  • Clients running key re-mapping programs on PC will not have access to aim assist.


 
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Dusty Gustafsson Dusty Gustafsson

Update 1.4.0

Merry Patchmas, Yolks!

Today’s patch comes with lots of balance, and quality-of-life improvements across the entire game — along with general crash fixes.

Plus, welcome to the holiday event!

 

2023.12.20

Merry Patchmas, Yolks!

Today’s patch comes with balance and quality-of-life improvements across the entire game — along with general crash fixes. We also made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair.

To celebrate the holidays, contestants will find a gift waiting for them! And don’t forget to bring your boots to Monaco, because it’s snowy and the halls have been decked!

Ho-Ho-Ho-Hop in there!

Balance Changes

  • Abilities

    • Goo Gun

      • Fixed an issue where goo could block the player

    • Mesh Shield

      • Mesh Shield Health reduced to 1100 from 1250

    • Recon Senses

      • Recon Senses activation cost reduced to 1 from 2 

  • Gadgets

    • C4

      • C4 max player damage reduced to 210 from 240

      • C4 max damage radius reduced to 1.6m from 2.4m

      • C4 self-damage multiplier increased to 1.3 from 1

    • Dome Shield

      • Dome Shield health reduced to 300 from 350

    • Gas Mine

      • Gas Mine arming time added (1.6 seconds)

    • Glitch Mine

      • Glitch Trap arming time added (1.6 seconds)

    • Goo Grenade

      • Fixed an issue where goo could block the player

    • Mine

      • Mine max player damage reduced to 140 from 160

      • Mine damage radius reduced to 3.5m from 4m

      • Mine arming time added (1.6 seconds)

    • Pyro Mine

      • Pyro Mine arming time added (1.6 seconds)

    • RPG-7

      • RPG-7 max player damage reduced to 150 from 165 

      • RPG-7 min player damage reduced to 80 from 90 

      • RPG-7 damage radius reduced to 4.5m from 4.75m 

      • RPG-7 max damage radius reduced to 1.5m from 2.5m

      • RPG-7 aim-down sights dispersion increased slightly

      • RPG-7 hip-fire dispersion increased slightly

    • Stun Gun

      • Increased Stun Gun range to 12m from 10m 

  • Maps

    • Game Show Events

      • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event

    • Vegas

      • Updated strain in various buildings, to give better destruction results

      • Resolved an issue where cashout stations would become invisible before players finished the transfer

  • Modes

    • Bankit

      • Disallowed Deathmatch game show event from occurring in BankIt game mode

  • Weapons

    • AKM

      • Slight adjustment to AKM recoil pattern

    • Flamethrower

      • Flamethrower fire rate increased to 170 from 160

    • LH1

      • LH1 damage increased to 47 from 45 

    • Melee Weapons

      • Fixed an issue where melee hits didn’t always connect with enemy players

    • M11

      • M11 damage increased to 16 from 15 

    • Riot Shield

      • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)

    • SA1216

      • SA1216 pellet dispersion increased slightly

      • SA1216 damage per pellet reduced to 7 from 8 

Movement

  • Vaulting

    • Reduced instances where you unintentionally climbed on objects outside of the player's view. 

    • Fixed an issue where players could get stuck without being able to give input

  • Ziplines

    • Prevented placement of ziplines on pickupables

UI

  • Various fixes to contestant screens

  • Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader

  • Added a warning to the UI that appears when players are in danger of being AFK kicked

  • Player health bars now use the squad color when selected in the settings

  • UI shows you as "unranked" unless you’re among the top 500 on the leaderboards

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.3.0

The first patch of Season 1 is chock-full of quality-of-life improvements and general fixes.

 

2023.12.15

The first patch of Season 1 is chock-full of quality-of-life improvements and general fixes. The one everyone here is most happy about: the doors in Vegas won’t open in the wrong direction anymore — That was so annoying!

Here are the highlights we think you will all care about the most:

  • You can now see your actual position in the leaderboards once you have played a ranked match.

  • Changed requirements for unranked tournaments from 12 to 6 matches

  • The Recent tab in the social screen is now working

  • Fixed some crash instances

  • Animation improvements to movement feel to get closer to the OB experience

  • Fixed a bug where some doors in Vegas would open in the wrong direction

  • Hold interactions that are started while moving will no longer be interrupted prematurely

  • OCE/SA Server Regions are selectable on all platforms

 
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Dusty Gustafsson Dusty Gustafsson

HotFix 1.2.3

Hotfix with a few Updates

 

2023.12.13

What a whirlwind the last few days have been! Thanks for all the good games and amazing support <3

We have a patch with a few small but impactful updates:

We solved an authentication issue that was incorrectly reported as a ban and removed bans from accounts swept up in the error (try a restart now), an update to Skill-based Matchmaking (SBMM), and an adjustment to alleviate the backfilling annoyances flagged by the community.

  • Fixed a Steam login problem that caused players to receive a faulty ban message

  • We've made some changes to our skill-based matchmaking to ensure better-quality games. This means matchmaking times are likely to be ever so slightly longer, but you should find yourselves in slightly closer matches

  • We've updated the way backfills work in Quick Cash and Bank It. This should mean that you get backfilled less often and when you do get backfilled, you should have more time remaining in the match, especially in Bank It mode

  • We’ve fixed the incorrect timer on the in-game shop

See you in the arena!

 
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Dusty Gustafsson Dusty Gustafsson

Xbox HotFix 1.2.1

Fixed a bug on Xbox to correctly handle blocked social invites and voice chat.

 

2023.12.11

Just a small udate for Xbox only:

  • Fixed a bug on Xbox to correctly handle blocked social invites and voice chat. 

 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 1.2.2

Here comes the very first hotfix for THE FINALS.

 

2023.12.09

Here comes the very first hotfix for THE FINALS.

If you played in our Closed Betas and you feel that you are experiencing the game differently now. Make sure to bump your Field-of-View (FOV) up to 90 in the Video Settings menu for the same experience.

UI Changes

  • Added missing UI that made Oceania/South American matchmaking regions not visible in the settings even though they have been online and working. Please note, for the time being, South America will incorrectly be labeled as Brazil.

  • Fixed incorrect UI on prices from Steam that added two additional zeros in some countries. No one was charged that much, it was only a display issue.

Movement

  • Fine-tuned the first-person view sprint animations

 
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Dusty Gustafsson Dusty Gustafsson

Release Patch Notes 1.2.0

THE ARENA IS OPEN! Welcome to Season 1 of THE FINALS.

 

2023.12.08

THE ARENA IS OPEN! Welcome to Season 1 of THE FINALS.

After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy.

But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world!

Suit up, contestants. Cameras are rolling. The arena is open.

New Content

Content Updates

  • New ways to express yourself in the arena! Such as:

    • Reload and Inspect animations

    • Emoticons

    • Gestures

    • Pets (!!!)

    • Sounds

    • Watches

    • More? Yes, more!

  • The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.

  • The Season 1 BattlePass contains 12 pages of unlockable rewards.

    • That amounts to 96 exclusive rewards

    • 29 rewards can be earned for free!

    • Unlock the whole BattlePass to receive a total of 1575 Multibucks!

  • Play and progress, master your loadout with:

    • 6 Mastery Levels per weapon

    • 6 Mastery Levels per gadget

    • 5 levels per ability

New Features

  • New Map Las Vegas

    • Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena

  • New Map variants:

    • Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.

    • Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.

  • New event: Alien invasion

    • You’ll have to see this one to believe it. It’s outta this world!

Gameplay Changes & balance

Movement & Animation

  • Movement

    • Made multiple updates to vaulting responsiveness and general smoothness when traversing

    • Updated various first-person animations to better sync with footsteps

    • Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms

    • Improved speed-matching and added in-air animations when coining other contestants

    • General polish updates to third-person locomotion

  • Combat Animations

    • Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets

    • Updated jumping and zipline animations when aiming down sights

    • Added third-person reaction animations for Flashbangs, Gas, and Fire.

    • Reworked the animations for the Charge’N’Slam specialization

Controller

  • General

    • Added sensitivity scaling based on zoom FOV

  • Aim Assistance

    • Added better support and various improvements for sensitivity dampening on targets

    • Updated default aim down sights sensitivity reduction

    • Reduced zoom snapping active duration

  • Controller Vibration

    • Settings added

  • Controller Settings

    • Added setting to allow players to further customize their controller experience

    • Added separate dead zones for the different analog sticks

Maps

  • All

    • Finally, the wrecking ball is back! Check the cranes.

  • Monaco

    • Improved readability of map border

  • Skyway Stadium

    • Added ‘Evening’ environment condition

Specializations

  • Charge’N’Slam

    • Updated damage of the ground slam so that it will break floors in buildings more consistently

  • Cloaking Device

    • Rebalanced fade-in/out durations to make it harder to vanish mid-combat

    • Added fade-in/out visual effect

  • Grapple Hook

    • Fixed a bug where players could become stuck when grappling during a vault

  • Recon Senses

    • Reduced the total fuel, shortening the max duration

    • Fixed an issue where Recon Senses would trigger on enemy statues

Weapons

  • General

    • Updated bullet dispersion system on all weapons when aiming down sights

    • Fixed various issues where weapons could fire infinitely or not at all

    • Fixed an issue where Gadgets could become stuck in an infinite cooldown

    • Added a new hitmarker to crosshairs for damage over time effects

  • AKM

    • Updated recoil pattern, making it slightly less easy to control

  • FCAR

    • Updated recoil pattern, making it slightly easier to control

  • Flamethrower

    • Fixed a bug where the Flamethrower could be fired without consuming ammo

    • Max range reduced by 60 cm

    • Fire rate reduced to 160 RPM from 180 RPM

    • Adjusted Flamethrower impact effects to make them less blinding for the target player

    • Reduced damage to 28 from 31

  • Lewis Gun

    • Updated recoil pattern, making it slightly easier to control

  • LH1

    • Increased bullet dispersion when firing from the hip

    • Updated recoil pattern, making the weapon easier to control

    • Fire rate reduced to 300 RPM from 400 RPM

    • Increased LH1 damage from 41 to 45

  • M60

    • Updated recoil pattern, making it slightly less easy to control

  • Riot Shield

    • Fixed an issue where the Riot Shield could block bullets while the player was emoting

  • Throwing Knives

    • Introduced Throwing Knives to the Light archetype

  • V9S

    • Magazine size reduced to 20 from 24

    • Updated recoil pattern, making the weapon less easy to control

    • Increased damage fall-off to make the weapon less effective at long-range

Gadgets

  • General

    • Fixed an issue where Gadgets could become stuck in an infinite cooldown

  • C4

    • Increased health from 5 to 25

  • Defibrillators

    • Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit

  • Gas Mine

    • Added trigger audio effect

  • Glitch Grenade

    • Fuse time increased from 1.1s to 1.8s, giving it more range

  • Night Vision

    • Removed Night Vision from the game, to be reworked in a future update

  • Sonar Grenade

    • Radius reduced from 17.5m to 10m

    • Updated the crosshair hit marker that appears when the Sonar Grenade detects targets

  • Stun Gun

    • Removed sensitivity reduction from stunned players

    • Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time

  • Tactical Breach

    • Increased health from 5 to 25

  • Vanishing Bomb

    • Introduced Vanishing Bomb gadget to the Light archetype

  • Zipline

    • Added line break effect to Ziplines

 
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