SEASON 3 | NEWS AND PATCHNOTES
Update 3.6.0
Check out the new World Tour with Cashout rule changes and more!
2024.07.24
LET THE GAMES BEGIN!
We hope you’re warmed up and ready, Contestants, because the next stop on the World Tour is the VOLPE Championship, and it’s offering some contracts with exclusive sports gear rewards! We’re also running brand new Twitch Drops throughout this World Tour stop, so make sure you tune in for some THE FINALS on Twitch.Tv!
The sponsors are also in full swing fighting over exposure in this week’s store update; check it out below:
Summer is in full swing and vacation times are in full effect, but this week still has some rather substantial changes and bug fixes. In the VOLPE Championship, we’re upping the amount of money you earn per elimination in Cashout, and granting your team part of the vault value immediately when initiating a cashout! We’re also completely removing cash penalties from team wipes - make sure to try these changes out and let us know what you think.
On the bug-fixing side, we have a second fix coming in for the infinite loading screen issue and the issue that prevented contestants from using their specializations, weapons, and gadgets at certain times. For our controller friends, we’ve also fixed the aim assist issue introduced in 3.4 for controller players on PC.
Full list of changes and fixes below:
Balance Changes
Gadgets
Goo Grenade
Increased the time it takes for fire to destroy goo from 6s to 12s
Game Modes
Cashout
Increased cash awarded for kills from $200 to $500
~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station. These values are rounded off to give easier-to-understand values. This replaces the previous $2000 a team would receive for initiating a cashout.
Removed all cash loss penalties for team wipes
Updated the Vault spawning logic at the start of a match for more even distribution
Added new notification messages to the HUD for when cash is awarded to a team
Increased the time taken to steal a cashout from 6s to 7s
Dev Note: We’ve felt for some time that Cashout generates more ‘third party’ fights than intended, as well as long-lasting team-versus-team encounters, and that happens in part because of the incentives of the scoring system. We are testing the changes above to see if they address these issues and improve the overall experience. These changes have been selected as the ruleset for the VOLPE Championships. We’ll monitor how they perform via telemetry and your feedback and will adjust them as needed.
Ranked Terminal Attack
Destruction is now reset at half-time without needing to reload the level
Dev note: This should give a smoother experience and reduce downtime
Terminal Attack & Ranked Terminal Attack
Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:
Light = 100HP
Medium = 125HP
Heavy = 150HP
Dev Note: We feel this change will help level the playing field, as well as reduce the effectiveness of ‘poke’ damage with weapons like the SR-84. We also feel this change better represents the variety in the archetypes.
Specializations
Evasive Dash
Increased the cooldown duration from 5.5s to 6.5s per charge
Goo Gun
Increased the time it takes for fire to destroy goo from 6s to 12s
Grapple Hook
Decreased the cooldown duration from 10s to 8s
Healing Beam
Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s
Dev Note: Overheating is something Healing Beam users rarely have to manage, so we’ve lowered the time to overheat which means players need to be slightly more controlled in their use of it.
Weapons
93R
Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate
Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise
Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise
Content and Bug Fixes
Contracts
Updated the text on some contracts to say they are earned for ‘rounds,’ not ‘matches,’ to make them clearer
Added some additional Contract types
Gadgets
General
Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use
Goo Grenade
Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
Game Modes
Private Matches
Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button
World Tour
Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly
Ranked Terminal Attack
Adjusted how Ranked Score (RS) updates are calculated for parties.
Dev Note: This should lead to more intuitive RS changes for parties with smaller RS differences between members. Parties with higher RS differences between members will see more appropriate updates based on their own RS. The result should mean that RS changes will be better based on the match result, i.e. larger RS gained when beating stronger teams, and less RS gained when beating weaker teams.
Specializations
General
Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use
Goo Gun
Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
UI
Game Summary Screen
Brought back the “deaths” statistic to the summary
Brought back the mixed-caps style font
Front-end menus
Fixed several issues that could result in ‘out of memory’ crashes
Fixed an issue where having text chat open could block some button inputs
HUD
Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget
Ping System
Changed default ping intent on Cashout Stations owned by enemy teams to "attack"
Jump pads now generate an event log message when pinged
Fixed an event log message that had incorrect player name data
Updated event log message text from “Going to vault X” to “Move to vault X,” to bring it in line with other instructional pings
Added a new HUD icon when pinging player statues
Weapons
General
Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use
Update 3.4.0
ISEUL-T CUP, Pond Dweller & The Pro Circuit!
2024.07.10
ISEUL-T CUP, Pond Dweller & The Pro Circuit!
Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…
Introducing the Pond Dweller:
Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.
Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.
Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!
Full list of changes included in this update:
Balance Changes
Gadgets
Breach Charge
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2m to 2.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.
C4
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 6m to 6.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Explosive Mine
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.5m to 4.25m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Frag Grenade
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Game Modes
Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.
Bank It
Removed team wipes
Decreased respawn time from 17 seconds to 10 seconds
Added the ability for players to change to a different Contestant while dead
Terminal Attack & Ranked Terminal Attack
Decreased lobby duration from 15 seconds to 10 seconds
Decreased warm-up duration from 25 seconds to 20 seconds
Decreased round duration from 150 seconds to 130 seconds
Weapons
CL-40
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2.6m to 3m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.
MGL-32
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.75m to 4m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
RPG-7
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Content and Bug Fixes
Animation
Fixed a bad transition animation between the Winch Claw and using the ability to lift items
Fixed an issue where players could not play emote animations consecutive times
Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered
Characters
Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
Fixed various smaller issues with cosmetic items, such as various clipping issues
Gadgets
Thermal Bore
Fixed an issue where the Thermal Bore could become stuck in mid-air
Game Modes
Bank It
Fixed an issue where it would sometimes not be possible to respawn
Practice Range
Added Season 2 trophies for Ranked, Terminal Attack event & season
Ranked Terminal Attack
Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match
Localization
Added support for Turkish and Polish languages
Maps
Kyoto
Made various fixes to improve the quality of building destruction
Fixed various issues were there were gaps in the map
Matchmaking
Fixed an issue where the matchmaking region could be wrongly set for new players on consoles
Stability
Fixed several issues that could cause client crashes
Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities
UI
HUD
Fixed an issue where respawn markers could fly off to unintended locations
Ping System
Increased max ping distance to 300m
Text Chat
Added support for text chat in the front-end menus when in a party
Improved profanity filter to include more languages
Fixed an issue where chat from blocked players could sometimes still be visible
Removed some status messages from text chat to make it less spammy
World Tour
Added info panel for the World Tour ‘THE FINALS’ event
Weapons
General
Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns
Spear
Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
Update 3.1.0
Store update and a few fixes to read about
2024.06.19
Let’s get Dressed to Deploy in The Arena with our first store rotation and update of Season 3! We’re heading full sprint into summer and there’s a green theme in the store - from the Jaded, But Not Jaded set to the Midsummer Maypole!
The Midsummer Maypole is free to claim for the coming week, so make sure to do so!
Here is the new store update:
We’re also bringing some balance changes and stability increases.
Let’s get into the notes!
Balance Changes
Gadgets
Sonar Grenades
Decreased range from 15m to 12m
Weapons
LH1
Decreased damage from 52 to 48
Throwing Knives
Decreased damage from 63 to 60
Winch Claw
Decreased damage from 15 to 5
Content and Bug Fixes
Bug Fixes
Fixed a server crash related to certain types of destruction
Game modes
Unranked Terminal Attack
The mode now randomly selects the starting player and objective spawn scenario, proceeding through the sequence of scenarios from that point
Dev note: Terminal Attack previously had the same set sequence of scenarios as Ranked Terminal Attack, but due to it featuring less rounds, you would less often get to see the later combinations of team and objective spawns. By giving it a random starting point in the sequence, you can now experience and practice all of them more regularly.